Topic |
Description of Session |
Defining |
8 traits of great Metro apps |
Overview |
Keynote 1 – Steven Sinofsky |
Coding in Windows 8 |
From these 16 coding sessions it can be seen that C++ has come back as a main language for software development at Microsoft. True there is Visual Basic, C# and HTML5; but the emphasis, as in the case of Apple’s Objective C, is an old line, close-to-the-metal C++. Ease and speed of development be damned for “at-the-metal” features and speed of operation. So attention will be on the C++ system development aids available in .NET Framework 4.5 and Visual Studio 2011.
Also, like Apple , Microsoft is going heavily proprietary in development tools – a proprietary C++ with XAML, Silverlight, and a .NET 4.5 Framework which leaves its Linux Mono versions out of the latest features – so .NET programs will always run best in Windows. Finally, like Apple , Redmond is offering up HTML5 for cross platform development – faster development but slower, less standardized, and covered in proprietary extensions [Metro for now, XAML, ASP, HTML5 half finished, or proprietary etc]. |
Coding |
Tips and tricks for developing Metro style apps using C++ |
Coding |
Writing modern C++ code: how C++ has evolved over the years |
Coding |
Taming GPU compute with C++ AMP |
Coding |
Async made simple in Windows 8, with C# and Visual Basic |
Coding |
Future directions for C# and Visual Basic |
Coding |
Using the Windows Runtime from C# and Visual Basic |
Coding |
Using the Windows Runtime from C++ |
Coding |
Under the covers with C++ for Metro style apps |
Coding |
Bringing existing C++ code into Metro style apps |
Coding |
F# 3.0: data, services, Web, cloud, at your fingertips |
Coding |
Improving software quality using Visual Studio 11 C++ Code Analysis |
Coding |
A lap around Visual Studio 11 Express for Metro style apps using C++ |
Coding |
Bringing existing C++ code into Metro style apps |
Coding |
The zen of async: Best practices for best performance |
Coding |
Lessons learned designing the Windows Runtime |
Coding |
Bringing existing managed code into Metro style apps |
Cloud for
Windows 8 |
Microsoft Cloud computing in the form of Windows Azure gets a relaunch with Windows 8. Already supporting the Windows Azure toolkit for Devices [which includes Windows Phone 7, iOS, and Android) now has a an Azure Toolkit for Windows which includes a Windows Azure SDK 1.5 plus Visual Studio 11enablement. This allows developers to make connections to sign on identities, advanced inter-device notifications among suuported mobile OS devices, while utilizing scalable cloud computing and storage as required. The Visual Studio 2011 extensions allow developing Metro style apps using Azure SQL and other Cloud and desktop resources. Development can be done in Windows 8 development languages: C/C++, C#, VB and HTML5+JavaScript.
Windows 8 with Azure support provides a broad range of in the Cloud services in cluding SkyDrive storage, Azure SQL, and sophisticated Cloud sharing capabilities tied into a familiar Visual Studio context. This is several steps beyond the developer connections and tools available from Apple for iOS or Google for Android. So Microsoft is offering developers good but not necessarily best Cloud features/deals with very oood tools to incorporate them into their offerings. This is a familiar Microsoft tactic. |
Cloud |
What’s new in Windows Azure |
Cloud |
Getting started with Windows Azure |
Cloud |
Building apps with Windows Workflow Foundation and Windows Azure |
Cloud |
Introduction to Windows Azure: the cloud operating system |
Cloud |
Inside Windows Azure: the cloud operating system |
Cloud |
Improving code quality with Windows error reporting |
Cloud |
The complete developer’s guide to the SkyDrive API |
Cloud |
Building scalable web apps with Windows Azure |
Cloud |
Building and running HPC apps in Windows Azure |
Cloud |
Building social games for Windows 8 with Windows Azure |
Cloud |
Monitoring and troubleshooting Windows Azure apps |
Cloud |
Building Windows 8 and Windows Azure apps |
Cloud |
Using cloud storage from Windows apps |
Cloud |
Network acceleration and other NIC technologies for the data center |
Cloud |
Enabling the hybrid cloud using remote access appliances |
Cloud |
Using Windows Server 8 for building private and public IaaS clouds |
Cloud |
Inside Windows Azure storage: what’s new and under the hood deep dive |
Cloud |
Building loosely-coupled apps with Windows Azure Service Bus Topics and Queues |
Cloud |
Platform storage evolved |
Cloud |
Building secure, scalable multi-tenant clouds using Hyper-V Virtualization |
Cloud |
Enabling multi-tenancy and converged fabric for the cloud using QoS |
Cloud |
Delivering notifications with the Windows Push Service and Windows Azure |
Cloud |
Optimal cloud performance with BranchCache |
Cloud |
Building device & cloud apps |
Cloud |
Identity and access management for Windows Azure apps |
HTML/Web
Development |
In contrast to Windows 8’s Cloud connection where proprietary is expected/tolerated, the Windows 8 direction on HTML5 and JavaScript is more controversial. Yes, Windows has made HTML5 and JavaScript a first class player in the Metro interface while allowing IE to use either Metro or classic Windows desktop interface. Also, IE 10 has added more CSS3 and HTML5 compliance But thats the end of the good news.
Our tests show that IE10 is less than 50% compliant with HTML5 standards using the CanIuse.com and HTML5test.com benchmarks. In addition, Microsoft is proposing a series of Metro control designs for standardization by W3C while taking a pass on WebGL and Web SQL among others. Hunnh? Only support HTML5 to less than 50% and then ask for clearly take-it or leave it Metro standards to be approved. If Redmond had done E4x in JavaScript or DOM rationalization/deprecation of its HTML and DOM extensions – maybe then it would have a more compelling case. for its new standards.
With HTML5+JavaScript being one of the few publicly supported “cross-platform” standards, one can see an ANSI SQL debacle breaking out in the Web arena.- a dummy set of ANSI SQL standard has allowed islands/silos of information to plague developers large and small for the past 30 years in IT development. This standards abuse epidemic is looking like it is breaking out again – 10-12 years after the debilitating Browser Wars. So Apple with its go slow on Mac HTML5; Apple + Google with Webkit only touchscreen operations and other HTML5 standards hold ups; Google proposing Dart as a JavaScript replacement and still remiss on E4X implementation; and Google and Oracle breaking out in Java mobile patent disputes – the world of Web Standards is not pretty at all – and Windows 8 directions do not help. |
HTML/Web |
Windows Phone: building optimized sites using the web browser control in IE9 |
HTML/Web |
WebMatrix: uber geek in designer clothes |
HTML/Web |
Building real-time web apps with HTML5 WebSockets |
HTML/Web |
Building Metro style apps using JavaScript |
HTML/Web |
Metro style apps using HTML5 from start to finish |
HTML/Web |
Manual testing of Windows Metro style apps built using HTML |
HTML/Web |
50 tricks to make your Metro style apps and sites using HTML5 faster |
HTML/Web |
Optimize your website using ASP.NET and IIS8 |
HTML/Web |
Bring apps to life with Metro style animations in HTML5 |
HTML/Web |
Building offline access in Metro style apps and websites using HTML5 |
HTML/Web |
Building great networked media devices for Play To apps using HTML5 |
HTML/Web |
Building high performance Metro style apps using HTML5 |
HTML/Web |
Create reusable custom Metro style controls in JavaScript |
HTML/Web |
Designing systems and developing drivers for NFC |
HTML/Web |
Build data-driven collection and list apps using ListView in HTML5 |
HTML/Web |
Build polished collection and list apps in HTML5 |
HTML/Web |
Introduction to the Internet Explorer launch assessment |
HTML/Web |
Building responsive apps and sites with HTML5 web workers |
HTML/Web |
Anatomy of HTML5 sites and Metro style apps using HTML5 |
HTML/Web |
Programming SVG and canvas graphics in a Metro style app based on HTML5 |
HTML/Web |
Seamlessly interacting with web and local data |
HTML/Web |
Reach your customers’ devices with one beautiful HTML5 user interface |
HTML/Web |
Reaching more customers with accessible Metro style apps in HTML5 |
HTML/Web |
Building data-driven HTML5 apps with WCF RIA Services |
HTML/Web |
Building real-time web apps with WebSockets using IIS, ASP.NET and WCF |
HTML/Web |
ASP.NET 4.5 loves HTML5, CSS3 & JavaScript |
HTML/Web |
Using the Windows Runtime from JavaScript |
HTML/Web |
What’s new with HTML5, Javascript, and CSS3 |
HTML/Web |
Designing Metro style apps using CSS3 |
HTML/Web |
Stand out with styling in your HTML app |
HTML/Web |
Make great Metro style apps that are touch-optimized using HTML5 |
HTML/Web |
Introducing the Windows libraries for JavaScript |
HTML/Web |
Create rich, data-driven Web apps with ASP.NET 4.5 Web Forms |
HTML/Web |
Building Web APIs in Windows Azure with WCF to reach any device |
HTML/Web |
Progressively enable the mobile web with ASP.NET, HTML5, and jQuery Mobile |
HTML/Web |
Building beautiful and interactive apps with HTML5 & CSS3 |
HTML/Web |
Code with confidence: dynamic web content in Metro style apps using HTML5 |
HTML/Web |
Making apps social and connected with HTTP services |
HTML/Web |
Best practices for writing safe and secure Metro style apps using HTML5 |
HTML/Web |
A deep dive into Expression Blend for designing Metro style apps using HTML |
HTML/Web |
Building Windows runtime sockets apps |
System
Development |
System Development presents a lot of internal conflicts for Microsoft with Windows 8. TheRegister picks up the potential for internecine here over .NET, SilverLight, new security edicts, etc. However from this viewers perspective the delivery of lots of new development tools like an energized Visual Studio 11, XAML expanded, and the Use of Expression Blend for live program UI styling in debug mode – these are big development wins.
Also the Async keywords for threading and speed support, contracts, and identities has Microsoft squaring off with key issues. in systeme development. But notably Microsoft and Intel are taking different paths on GPU and multi-core utilization. Likewise it has banned plugins and Flash from Metro IE – what other surprises lurk for developers in the system context? A lot of 3rd party developers must be wondering. |
SystemDev |
Advanced IntelliTrace in production with Visual Studio 11 |
SystemDev |
Building great Windows 8 systems |
SystemDev |
What’s new in .NET Framework 4.5 |
SystemDev |
What’s new in Visual Studio 11 |
SystemDev |
What’s new in Visual Studio 11 for Application Lifecycle Management |
SystemDev |
Architectural discovery with Visual Studio 11 |
SystemDev |
OData Futures: creating the web of data |
SystemDev |
New techniques to develop low-latency network apps |
SystemDev |
Analyzing “big data” with LINQ to HPC |
SystemDev |
Improving performance with the Windows Performance Toolkit |
SystemDev |
Windows Runtime internals: understanding “Hello World” |
SystemDev |
Lap around the Windows Runtime |
SystemDev |
Building event-driven, long-running apps with Windows workflow |
SystemDev |
Deep dive into the kernel of the .NET Framework |
SystemDev |
A .NET developer’s view of Windows 8 app development |
SystemDev |
Improving code quality with Windows error reporting |
SystemDev |
Power your app with Live services |
SystemDev |
Debugging connected Windows 8 apps |
SystemDev |
Real time communication: keep your Metro style app connected whether it is running or suspended |
SystemDev |
Media fundamentals of a communications app |
SystemDev |
Delivering great device installation experiences |
SystemDev |
Developer collaboration with Team Foundation Server 11 |
SystemDev |
Building continuously available systems with Hyper-V |
SystemDev |
Designing systems for continuous availability and scalability |
SystemDev |
Designing systems for continuous availability – multi-node with block storage |
SystemDev |
Tips & tricks: how to use Visual Studio to the fullest |
SystemDev |
Windows 8 kernel debugging: New protocols and certification requirements |
SystemDev |
Windows Server 8 |
SystemDev |
SPA 3.0 – A simple server performance tuning advisor |
SystemDev |
Windows Server performance improvements and optimizations |
SystemDev |
A deep dive into Hyper-V networking |
SystemDev |
Building hardware-based security with a Trusted Platform Module (TPM) |
SystemDev |
Extending the Hyper-V switch |
SystemDev |
Designing the building blocks for a Windows Server 8 cloud |
SystemDev |
Understanding USB 3.0 in Windows 8 |
SystemDev |
Developing drivers in Visual Studio |
SystemDev |
Running Windows from an external USB drive with Windows To Go |
SystemDev |
Understanding Wi-Fi Direct in Windows 8 |
SystemDev |
Design for a multimillion thin client market with RemoteFX |
SystemDev |
Share: your app powers the Windows 8 share experience |
UI Design |
The great news is that Microsoft will not have to hear the old canard that they are strictly “copying Apple GUI ideas” and failing to innovate. Tiles, over icons, a very clever pruning of touch screen gestures, and active use of animations, putting Expression Blend as a live “style debugger” are all seriously good innovations.
However, this viewer has some distinct reservations on the Metro UI and some of its restrictions – see here for details. In addition how well the classic Windows interface with all its chrome and controls works well in many contexts. Thus Visual Studio Express 2011 retains a classic desktop interface because it fits better than Metro. Will Redmond allow not just integration of classic desktop UI with metro UI – but both to flourish? |
UI Design |
8 traits of great Metro style apps |
UI Design |
Platform for Metro style apps |
UI Design |
Tools for building Metro style apps |
UI Design |
Designing Metro style: principles and personality |
UI Design |
Reach a worldwide audience by building a world-ready app |
UI Design |
Fundamentals of Metro style apps: how and when your app will run |
UI Design |
Windows Phone user experience design |
UI Design |
Windows Phone: building apps that customers love, end to end |
UI Design |
Build world-ready Metro style apps using XAML |
UI Design |
Build accessible Metro style apps using XAML |
UI Design |
Tips and tricks for developing Metro style apps using XAML |
UI Design |
Build assistive technologies for Windows 8 |
UI Design |
Extending the media platform using input, output and processing plug-ins |
UI Design |
Integrating stunning media experiences in XAML |
UI Design |
Windows Phone: how to build a game |
UI Design |
Windows Phone app performance and optimization |
UI Design |
Windows Phone multitasking |
UI Design |
From touch to gamepads: master player input in your Metro style game |
UI Design |
Windows Phone XAML apps |
UI Design |
Tuning GPU usage for any form factor |
UI Design |
Building a great Metro style device app for your camera |
UI Design |
Building a great Metro style device app for your printer |
UI Design |
Building Metro style apps that connect to specialized devices |
UIDesign |
Creating great Metro Style Apps |
UI Design |
Metro style apps using XAML: Make your app shine |
UI Design |
Unit testing your Metro style apps built using XAML |
UI Design |
Metro style apps using XAML: what you need to know |
UI Design |
Integrating with the Windows device experience |
UI Design |
Make great touch apps using XAML |
UI Design |
The lifetime of XAML text: from input to display through printing |
UI Design |
Connecting Bluetooth Low Energy devices to Windows |
UI Design |
Prepare your apps for Windows 8 and beyond |
UI Design |
Being pragmatic by leveraging existing code in Metro style apps |
UI Design |
It’s not a great phone app without ASP.NET services and push notifications |
UI Design |
Create cool image effects with Direct2D |
UI Design |
Your Metro style app, video and audio, Part 1 |
UI Design |
Achieving high performance 2D graphics with Direct2D |
UI Design |
Compelling audio and video for Metro style games |
UI Design |
3D Graphics in Metro Style Apps and Games |
UI Design |
Introduction to DirectX for Metro style apps |
UI Design |
Designing Metro style apps that are touch-optimized |
UI Design |
Building great touch systems |
UI Design |
Build advanced touch apps in Windows 8 |
UI Design |
Understanding the Windows 8 graphics driver model |
UI Design |
Create experiences that span devices |
UI Design |
How to declare your app’s capabilities |
UI Design |
Reach all your customer’s devices with one beautiful XAML user interface |
UI Design |
Stand out with styling and animation in your XAML app |
UI Design |
Your Metro style app, video and audio, Part 2 |
UI Design |
Async everywhere: creating responsive APIs & apps |
UI Design |
Build polished collection and list apps using XAML |
UI Design |
Build data-driven collection and list apps using XAML |
UI Design |
A deep dive into VS 11 Express for designing Metro style apps using XAML |
UI Design |
Introducing Metro style device apps |
UI Design |
Using files: accessing, searching, and acting |
UI Design |
Using location & sensors in your app |
UI Design |
A lap around DirectX game development tools |
UI Design |
Building Xbox LIVE games for Windows 8 |
UI Design |
Bring pen and touch input to your Metro style apps with ink |
UI Design |
The web-to-Windows journey: turning your web assets into a Windows app |
UI Design |
Search: integrating into the Windows 8 search experience |
UI Design |
Remote desktop experience in Windows 8 |
UI Design |
Under the hood: installation and updates for Metro style apps |
UI Design |
Building and delivering a great Metro style app for your device |
UI Design |
Creating immersive data experiences with Entity Framework |
UI Design |
Using tiles and notifications |
UI Design |
Building Metro style apps that print |
UI Design |
Building great Metro style gallery apps today |
UI Design |
Capturing personal photos, video, and audio in Metro style apps |
UI Design |
Using connected devices in Metro style apps |
UI Design |
Building great Metro style apps for mobile broadband devices |